Symbol

Symbol
Level7th Level Casting Time1 minute RangeTouch
AoESingle DurationUntil dispelled or triggered
SchoolArcane ComponentsV, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes)
ClassesArcanist, Bard, White Mage

When you cast this spell, you inscribe a harmful glyph either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. If you choose a surface, the glyph can cover an area of the surface no larger than 4m in diameter. If you choose an object, that object must remain in its place, if the object is moved more than 4m from where you cast this spell, the glyph is broken and the spell ends without being triggered.

The glyph is nearly invisible and requires a successful INT (Investigation) check against your spell save DC to be found.

You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or standing on the glyph, removing another object covering the glyph, approaching within a certain distance of the glyph, or manipulating the object on which the glyph is inscribed. For glyphs inscribed within an object, the most common triggers include opening that object, approaching within a certain distance of the object, or seeing or reading the glyph.

You can further refine the trigger so the spell activates only under certain circumstances or according to Physical Characteristics (such as height or weight), creature kind (for example, the ward could be set to affect Amorphs or Bangaa), or Alignment. You can also set conditions for creatures that don't trigger the glyph, such as those who say a certain password.

When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 20m radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.

Glyph Effect
Death Each target must make a
Basic
Constitution saving throw, taking 10d10 Dark damage. A creature brought to 0 HP by this effect is instantly killed. This option of Symbol causes the glyph to disappear after being triggered, rather than remaining.
Discord Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has Disadvantage on attack rolls and ability checks.
Fear

Each target must make a Wisdom saving throw and becomes

Frightened
of the glyph for 1 minute on a failed save. While frightened, the target drops whatever it is holding and must move at least 10m away from the glyph on each of its turns, if able.

Hopelessness Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magickal effects.
Insanity Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The GM controls its movement, which is erratic.
Pain

Each target must make a Constitution saving throw and becomes

Incapacitated
with excruciating pain for 1 minute on a failed save.

Sleep

Each target must make a Wisdom saving throw and falls

Asleep
for 1 hour on a failed save.

Stunning

Each target must make a Wisdom saving throw and becomes

Stunned
for 1 minute on a failed save.